Blockscape-Servers.com Blog Feed en https://blockscape-servers.com/ Wed, 19 Feb 2020 23:49 CET Blockscape-Servers.com is a Blockscape servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Some info about the next update https://blockscape-servers.com/blog/66/some-info-about-the-next-update/ https://blockscape-servers.com/blog/66/some-info-about-the-next-update/ Wed, 19 Feb 2020 23:49 CET

Hi!

Time flies. I'm working really hard here to give you the next update and sometimes some things just takes a lot of time. Here is what to expect in the next update:

  • Procedural building are now made of modular building parts.
    I decided to convert all the procedural buildings so that they are made of the new modular building parts. This will make it much easier to modify existing buildings and it will also give you an idea of how to use the modular building parts.
  • Fixed all interpolation and material transition errors between world chunks.
    This was really hard to fix but the result is really good. I had to rework some of the more advanced parts of the engine to have all the information available near the borders. When I got it working it was way to slow so I had to figure out ways to optimize it which took me a lot of time.
  • Many new modular building parts.
  • You can now split modular building parts into blocks.

This will be the final preview before a proper v14 release.

best regards
Jens]]>
Some info about the next update https://blockscape-servers.com/blog/65/some-info-about-the-next-update/ https://blockscape-servers.com/blog/65/some-info-about-the-next-update/ Wed, 19 Feb 2020 23:49 CET here.]]> Unstable branch updated (v14 preview 3) https://blockscape-servers.com/blog/64/unstable-branch-updated-v14-preview-3/ https://blockscape-servers.com/blog/64/unstable-branch-updated-v14-preview-3/ Wed, 22 Jan 2020 00:11 CET

Hi!

Highlights in this update:

  • Lots of changes to materials and plants: More variation, seam fixes, new plants, second procedural layer, distant terrain normal mapping and more...
  • Upgraded world generation: Grass can grow down to water level. Many fixes to holes in terrain near water level.
  • Modular building parts: New ones and lot of fixes.


Full list of changes since last stable update:

// Added support for Modular Building Parts.
// Added many Modular Building Parts. More to come.
// It is now possible to paint all parts in a state model.
// Added new tool tab for mbp.
// Changed rayleigh scattering to make landscape more saturated.
// Fixed height of Roof Double MBP.
// MBP non solid blocks don't overwrite solid blocks anymore.
// MBP Corners now snap to floor
// Many changes to snapping logic to handle snapping size not equal to tool size
// Added level tool
// Added Raise terrain tool
// New gravel texture
// Gravel is now the default beach material with a 50% chance of being converted to sand in spring and summer biomes.
// Fixed some issues with the stone brick texture
// Fixed errors in the oak leaves texture
// Fixed errors in the birch leaves texture
// More size variation to grass and flowers
// Games will now always start with clear weather. After some time there will be a small chance of foggy wheater.
// MBP Corners now snaps to wall y pos
// Fixed MBP Roof double half snapping errors
// Other state model blocks are now protected when deleting a state model.
// Added some more detail to grass plant textures
// Added procedural second layer to grass. Leaves for autumn/dry grass, blue and white flowers for spring grass and yellow flowers for summer grass.
// Added reed (very high grass). Grows near water in summer biomes.
// Grass can now be generated down to water level in spring and summer biomes.
// Recativated some old block types (quarter sphere, quarter sphere small, slope 45 small)
// Fixed rare missing blocks on some modular building parts (like lower overhang cubes on roofs)
// Fixed cases where some plants was not generated on LOD 0 world chunks
// Added distant terrain normal mapping
// Fixed some errors in snow texture
// Fixed most (all?) of the holes in the terrain near water

Have fun!
/Jens]]>
Unstable branch updated (v14 preview 3) https://blockscape-servers.com/blog/63/unstable-branch-updated-v14-preview-3/ https://blockscape-servers.com/blog/63/unstable-branch-updated-v14-preview-3/ Wed, 22 Jan 2020 00:11 CET here.]]> Unstable branch updated (v14 preview 2) https://blockscape-servers.com/blog/62/unstable-branch-updated-v14-preview-2/ https://blockscape-servers.com/blog/62/unstable-branch-updated-v14-preview-2/ Thu, 02 Jan 2020 01:46 CET

Hi!

Highlights:
  • Many new modular building parts
  • Level and Raise/Lower terrain tools
  • Reworked snapping logic.

Full list of changes since last stable update:

// Added support for Modular Building Parts.
// Added many Modular Building Parts. More to come.
// It is now possible to paint all parts in a state model.
// Added new tool tab for mbp.
// Changed rayleigh scattering to make landscape more saturated.
// Fixed height of Roof Double MBP.
// MBP non solid blocks don't overwrite solid blocks anymore.
// MBP Corners now snap to floor
// Many changes to snapping logic to handle snapping size not equal to tool size
// Added level tool
// Added Raise terrain tool

best regards
Jens]]>
Unstable branch updated (v14 preview 2) https://blockscape-servers.com/blog/61/unstable-branch-updated-v14-preview-2/ https://blockscape-servers.com/blog/61/unstable-branch-updated-v14-preview-2/ Thu, 02 Jan 2020 01:46 CET here.]]> Unstable branch updated (v14 preview 1) https://blockscape-servers.com/blog/60/unstable-branch-updated-v14-preview-1/ https://blockscape-servers.com/blog/60/unstable-branch-updated-v14-preview-1/ Mon, 23 Dec 2019 19:35 CET


This preview adds Modular Building Parts. Please help me test.

Full list of changes:

// TODO 1: Added support for Modular Building Parts.
// TODO 1: Added many Modular Building Parts. More to come.
// TODO 1: It is now possible to paint all parts in a state model.
// TODO 1: Added new tool tab for mbp.
// TODO 1: Changed rayleigh scattering to make landscape more saturated.

To play this preview you need to opt in on the unstable branch.

best regards
Jens]]>
Unstable branch updated (v14 preview 1) https://blockscape-servers.com/blog/59/unstable-branch-updated-v14-preview-1/ https://blockscape-servers.com/blog/59/unstable-branch-updated-v14-preview-1/ Mon, 23 Dec 2019 19:35 CET here.]]> Some info about v14 https://blockscape-servers.com/blog/58/some-info-about-v14/ https://blockscape-servers.com/blog/58/some-info-about-v14/ Sat, 14 Dec 2019 16:11 CET
Next update is my christmas present to you. It includes something new called Modular building parts. It allows you to build big things much faster. Instead of building a house block by block you can now place entire floors and walls at once. Check out this video to see how it works:



Combination of blocks has been around for a very long time. What makes modular building parts so special is the way the parts snap together. You can also split the parts into blocks to work on details. Just like with any other type of block model in the game you can make your own building parts.

I will post an unstable preview soon.

best regards
Jens]]>
Some info about v14 https://blockscape-servers.com/blog/57/some-info-about-v14/ https://blockscape-servers.com/blog/57/some-info-about-v14/ Sat, 14 Dec 2019 16:11 CET here.]]> Blockscape bsng v13 (build 4469862) released! https://blockscape-servers.com/blog/56/blockscape-bsng-v13-build-4469862-released/ https://blockscape-servers.com/blog/56/blockscape-bsng-v13-build-4469862-released/ Sat, 07 Dec 2019 12:52 CET


Highlights:
To make the landscape a bit more interesting I added cliffs. They are great places to build on as the top is flat.

Improved lighting. Sky lighting is now more realistic and foliage lighting is much better.

Terrain super smoothing. You want is smooth.

Updated map assets for sand, snow and serveral plants.

Blocks and smooth voxels works much better together now. You can now place blocks partly inside the smooth terrain.

A screenshot of the savegame is now displayed on mouse over savegame name in the loading screen. Helps a lot when you have many savegames or bad memory :)

Lots of optimizations.

New plant types: Branch without leaves, weeping branch without leaves, palm branch, fern and wheat.

Full list of changes:
// Hit distance for bugs is now same building distance.
// Improved sky lighting.
// Corrected snow covered grass color
// Better texture and normal maps for snow and sand
// New poly tool. Select 3 or 4 points and hit [Enter] to fill.
// Crafting time is now shorter.
// Fixed scaling of plant tool icon in inventory.
// Cliffs. New world feature. Can be disabled in "New game" options.
// LOTS of rendering optimizations.
// LOTS of Worker logic optimizations.
// Added stone tool.
// Scalar field voxels super smoothing.
// Some floating blocks will now sunk into soft materials.
// Removed automated door (should be able to automate normal door)
// Most blocky tools should be placed on solid scalar field voxels
// Fixed "state models removes scalars field voxels when placed/removed".
// Terrain sphere materials shows smooth sphere now.
// Terrain cube materials shows smooth cube now.
// Added recipe output text for materials in crafting ui.
// New Branch witout leaves plant type.
// New Palm leaf branch plant type.
// New Fern plant type.
// New Wheat plant type.
// Improved lighting for foliage.
// Added big rocks cube type and tool.
// Voxel paint/fill ([SHIFT]) uses correct cursor size now.
// You can now place blocks "inside" scalar field voxels.
// Normal cursor is now hidden when mouse is over a floating block.
// Flying and Ghosting states are now saved with the savegame.
// Ferns are now sloping a bit more.
// A screenshot of the savegame is now showed when mouse is over the savegame in the load game screen
// Fixed terrain normals for distant faces
// Made branch plant type a bit darker
// Added weeping branch without leaves plant type
// Fixed cases where plants didn't snap correctly on some surfaces.
// Disabled Golem attacks in "Just build" mode.
// Fixed player sliding on almost planar terrain on lower end machines.
// Metal bugs will only spawn from metal/ore now.
// You can now apply paint to state models again.

Have fun!
Jens]]>
Blockscape bsng v13 (build 4469862) released! https://blockscape-servers.com/blog/55/blockscape-bsng-v13-build-4469862-released/ https://blockscape-servers.com/blog/55/blockscape-bsng-v13-build-4469862-released/ Sat, 07 Dec 2019 12:52 CET here.]]> Nominate Blockscape! https://blockscape-servers.com/blog/53/nominate-blockscape/ https://blockscape-servers.com/blog/53/nominate-blockscape/ Tue, 03 Dec 2019 11:04 CET here.]]> Nominate Blockscape! https://blockscape-servers.com/blog/54/nominate-blockscape/ https://blockscape-servers.com/blog/54/nominate-blockscape/ Tue, 03 Dec 2019 11:03 CET

10 years later and I'm still here working on Blockscape. What a ride it has been! ]]>
Unstable branch updated (v13 preview 4) https://blockscape-servers.com/blog/52/unstable-branch-updated-v13-preview-4/ https://blockscape-servers.com/blog/52/unstable-branch-updated-v13-preview-4/ Sun, 01 Dec 2019 12:36 CET


Mostly changes and fixes related to input from you.

Current list of changes since last stable update:

// Hit distance for bugs is now same building distance.
// Improved sky lighting.
// Corrected snow covered grass color
// Better texture and normal maps for snow and sand
// New poly tool. Select 3 or 4 points and hit [Enter] to fill.
// Crafting time is now shorter.
// Fixed scaling of plant tool icon in inventory.
// Cliffs. New world feature. Can be disabled in "New game" options.
// LOTS of rendering optimizations.
// LOTS of Worker logic optimizations.
// Added stone tool.
// Scalar field voxels super smoothing.
// Some floating blocks will now sunk into soft materials.
// Removed automated door (should be able to automate normal door)
// Most blocky tools should be placed on solid scalar field voxels
// Fixed "state models removes scalars field voxels when placed/removed".
// Terrain sphere materials shows smooth sphere now.
// Terrain cube materials shows smooth cube now.
// Added recipe output text for materials in crafting ui.
// New Branch witout leaves plant type.
// New Palm leaf branch plant type.
// New Fern plant type.
// New Wheat plant type.
// Improved lighting for foliage.
// Added big rocks cube type and tool.
// Voxel paint/fill ([SHIFT]) uses correct cursor size now.
// You can now place blocks "inside" scalar field voxels.
// Normal cursor is now hidden when mouse is over a floating block.
// Flying and Ghosting states are now saved with the savegame.
// Ferns are now sloping a bit more.
// A screenshot of the savegame is now showed when mouse is over the savegame in the load game screen
// Fixed terrain normals for distant faces
// Made branch plant type a bit darker
// Added weeping branch without leaves plant type
// Fixed cases where plants didn't snap correctly on some surfaces.
// Disabled Golem attacks in "Just build" mode.
// Fixed player sliding on almost planar terrain on lower end machines.
// Metal bugs will only spawn from metal/ore now.
// You can now apply paint to state models again.

best regards
Jens]]>
Unstable branch updated (v13 preview 4) https://blockscape-servers.com/blog/51/unstable-branch-updated-v13-preview-4/ https://blockscape-servers.com/blog/51/unstable-branch-updated-v13-preview-4/ Sun, 01 Dec 2019 12:36 CET here.]]> Unstable branch updated https://blockscape-servers.com/blog/50/unstable-branch-updated/ https://blockscape-servers.com/blog/50/unstable-branch-updated/ Sun, 24 Nov 2019 19:13 CET


Current list of changes since last stable version:

// Hit distance for bugs is now same building distance.
// Improved sky lighting.
// Corrected snow covered grass color
// Better texture and normal maps for snow and sand
// New poly tool. Select 3 or 4 points and hit [Enter] to fill.
// Crafting time is now shorter.
// Fixed scaling of plant tool icon in inventory.
// Cliffs. New world feature. Can be disabled in "New game" options.
// LOTS of rendering optimizations.
// LOTS of Worker logic optimizations.
// Added stone tool.
// Scalar field voxels super smoothing.
// Some floating blocks will now sunk into soft materials.
// Removed automated door (should be able to automate normal door)
// Most blocky tools should be placed on solid scalar field voxels
// Fixed "state models removes scalars field voxels when placed/removed".
// Terrain sphere materials shows smooth sphere now.
// Terrain cube materials shows smooth cube now.
// Added recipe output text for materials in crafting ui.
// New Branch witout leaves plant type.
// New Palm leaf branch plant type.
// New Fern plant type.
// New Wheat plant type.
// Improved lighting for foliage.
// Added big rocks cube type and tool.
// Voxel paint/fill ([SHIFT]) uses correct cursor size now.
// You can now place blocks "inside" scalar field voxels.
// Normal cursor is now hidden when mouse is over a floating block.
// Flying and Ghosting states are now saved with the savegame.
// Ferns are now sloping a bit more.
// A screenshot of the savegame is now showed when mouse is over the savegame in the load game screen

best regards
Jens]]>
Unstable branch updated https://blockscape-servers.com/blog/49/unstable-branch-updated/ https://blockscape-servers.com/blog/49/unstable-branch-updated/ Sun, 24 Nov 2019 19:13 CET here.]]> Unstable branch updated https://blockscape-servers.com/blog/47/unstable-branch-updated/ https://blockscape-servers.com/blog/47/unstable-branch-updated/ Fri, 22 Nov 2019 23:07 CET here.]]> Unstable branch updated https://blockscape-servers.com/blog/48/unstable-branch-updated/ https://blockscape-servers.com/blog/48/unstable-branch-updated/ Fri, 22 Nov 2019 23:06 CET


Current list of changes:

// Hit distance for bugs is now same building distance.
// Improved sky lighting.
// Corrected snow covered grass color
// Better texture and normal maps for snow and sand
// New poly tool. Select 3 or 4 points and hit [Enter] to fill.
// Crafting time is now shorter.
// Fixed scaling of plant tool icon in inventory.
// Cliffs. New world feature. Can be disabled in "New game" options.
// LOTS of rendering optimizations.
// LOTS of Worker logic optimizations.
// Added stone tool.
// Scalar field voxels super smoothing.
// Some floating blocks will now sunk into soft materials.
// Removed automated door (should be able to automate normal door)
// Most blocky tools should be placed on solid scalar field voxels
// Fixed "state models removes scalars field voxels when placed/removed".
// Terrain sphere materials shows smooth sphere now.
// Terrain cube materials shows smooth cube now.
// Added recipe output text for materials in crafting ui.
// New Branch without leaves plant type.
// New Palm leaf branch plant type.
// New Fern plant type.
// New Wheat plant type.
// Improved lighting for foliage.
// Added big rocks cube type and tool.
// Voxel paint/fill ([SHIFT]) uses correct cursor size now.
// You can now place blocks "inside" scalar field voxels.
// Hide normal cursor when mouse over floating block.

best regards
Jens]]>
Unstable branch updated https://blockscape-servers.com/blog/46/unstable-branch-updated/ https://blockscape-servers.com/blog/46/unstable-branch-updated/ Wed, 13 Nov 2019 00:16 CET
The current set of changes are now stable enough for the unstable branch. Let's celebrate with a piece of cake. :P



Current list of changes:

// Hit distance for bugs is now same as building distance.
// Improved sky lighting.
// Corrected snow covered grass color
// Better texture and normal maps for snow and sand
// New poly tool. Select 3 or 4 points and hit [Enter] to fill.
// Crafting time is now shorter.
// Fixed scaling of plant tool icon in inventory.
// Cliffs. New world feature. Can be disabled in "New game" options.
// LOTS of rendering optimizations.
// LOTS of Worker logic optimizations.
// Added stone tool.
// Scalar field voxels super smoothing.
// Some floating blocks will now sunk into soft materials.

Best regards
Jens]]>
Unstable branch updated https://blockscape-servers.com/blog/45/unstable-branch-updated/ https://blockscape-servers.com/blog/45/unstable-branch-updated/ Wed, 13 Nov 2019 00:16 CET here.]]> Some info about bsng v13 https://blockscape-servers.com/blog/44/some-info-about-bsng-v13/ https://blockscape-servers.com/blog/44/some-info-about-bsng-v13/ Mon, 28 Oct 2019 21:46 CET


I have been prototyping new building tools for some time and I think i finally have something that works good. It is a kind of polygon/plane voxel fill tool. You select the corners of a polygon and then hit enter to fill all voxels behind the polygon surface. This make it possible to create surfaces at any angle. The hull of the ship in the image above is created with this tool.

I have also done some work to prepare for the first version of the tower defence game mode. This "game mode" is something that happens when you invite people into your buildings. The more people you get the more and nastier monsters will attack.

Best regards
Jens
]]>
Some info about bsng v13 https://blockscape-servers.com/blog/43/some-info-about-bsng-v13/ https://blockscape-servers.com/blog/43/some-info-about-bsng-v13/ Mon, 28 Oct 2019 21:46 CET here.]]> Blockscape bsng v12 (build 4253349) released! https://blockscape-servers.com/blog/42/blockscape-bsng-v12-build-4253349-released/ https://blockscape-servers.com/blog/42/blockscape-bsng-v12-build-4253349-released/ Fri, 11 Oct 2019 22:58 CEST


Not a very exciting but well needed update.

Full list of changes:

[x] Better scaling of inventory items 3d objects.
[x] Fixed loose objects not always deleted when nothing to snap to.
[x] New mesh optimization algorithms that fixes most of the holes in the terrain.
[x] Fixed missing icon for organic materials tab.
[x] Offloading of details in modified world chunks based on distance.
[x] Saplings cube models are now smooth.
[x] More tool sizes for windowx.

Best regards
Jens]]>
Blockscape bsng v12 (build 4253349) released! https://blockscape-servers.com/blog/41/blockscape-bsng-v12-build-4253349-released/ https://blockscape-servers.com/blog/41/blockscape-bsng-v12-build-4253349-released/ Fri, 11 Oct 2019 22:58 CEST here.]]> A public apology https://blockscape-servers.com/blog/40/a-public-apology/ https://blockscape-servers.com/blog/40/a-public-apology/ Sun, 06 Oct 2019 00:59 CEST
Developing this game has been a very complicated jorney. A long winding road with many road bumps and dead ends. Reaching dead ends forced me to go back to the drawing board and redesign large parts of the game form scratch. During these periods I was very bad at talking to the community. Much because I didn't know what to say. I am very sorry for that and I hope you can forgive me.
After all the years of hard work the game finally has a solid base that I'm happy with. No more long periods of nothing. This is the project of my life and I will never stop working on it. The fact that I'm still here working hard and giving you updates despite all the negative reviews should be proof enough of that. Peace and love!

Best regards
Jens]]>
A public apology https://blockscape-servers.com/blog/39/a-public-apology/ https://blockscape-servers.com/blog/39/a-public-apology/ Sun, 06 Oct 2019 00:59 CEST here.]]> New trailer! https://blockscape-servers.com/blog/38/new-trailer/ https://blockscape-servers.com/blog/38/new-trailer/ Fri, 04 Oct 2019 22:08 CEST


Best regards
Jens]]>
New trailer! https://blockscape-servers.com/blog/37/new-trailer/ https://blockscape-servers.com/blog/37/new-trailer/ Fri, 04 Oct 2019 22:08 CEST here.]]>